finally fixed the the explosion problem. had to redo the the way the explosions were made by instead of having multiple 1 tile sized explosions on a grid I made signaler explosion sprites for each shape and size.
![](https://static.wixstatic.com/media/8da824_effae063f32d4780afbadb9e82038a26~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/8da824_effae063f32d4780afbadb9e82038a26~mv2.png)
I used two sprites to detect for collisions with walls to fit shape the of the explosion.
![](https://static.wixstatic.com/media/8da824_4402d883f7b54b59b3abe8429331c440~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/8da824_4402d883f7b54b59b3abe8429331c440~mv2.png)
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